Salvage skill and 2x salvage rigs means you will never run out of supply. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. Techmining is the motley art of recovering valuable artifacts from Domain ruins. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". Still not easy. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. Vanilla adjacent stuff: Quality captains skill rework. You can also add a synchotroncore to your inv with additem synchotron. Profit. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Greetings, Human. . The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. Players can. You'll have a small UI element open that you can drag to purchase varying amounts of the product. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. This small mod is aimed to expand the use area of new Special items, added in 0. How to use: 1. Valheim. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. (This method works on any launcher; it will automatically open the. captains and officers), and 3,020 names for stellar objects (i. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. You will get 2-3 times more than you sold to them in the first place. [close] Then go back to "GraphicsLib", and paste the file. -40 survey cost goes a long way. Rzabat • 2 yr. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Onslaught is also great because of the Burn drive. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. You might have a random ship selected as your command ship (the single ship you directly control in combat). All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Use "Craptop" for low-end systems. 96a: - Support for Unknown Skies planet type change projects. 96a] Console Commands v2023. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. In-game description Tech-Mining is an industry. a small guide to Editing items in savegames. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Make sure you have the same mods and same versions in both devices. a small guide to adding items in savegames. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Here's the mod index page a lot of amazing mods. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. 2. Kris_xK • 24 days ago. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. j Superweapons Arsenal 2. Open up "campaign. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. When I design ship loadouts I rather have access to everything for the design. Installed in population. 05. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Find a USB stick that is big enough to fit the entire install folder. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. It works as you'd expect. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. csv. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Hypershunt tap. Make sure this mod is enabled 3. Mac. Modders: This is not a blanket feature. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Elevate your Starsector gameplay with the [0. This guide is not here to dictate what you think is most useful for your playstyle. Only two cryosleepers can be found per sector. 1 Substance Abuse 1. Good colonies can pull in around 250. 4 Terraforming and station construction 8. Fixed a bug where, on mod install in Starsector 0. Then click on Local Disk (C:), or OS (C:), whichever you have. redditvich • 1 yr. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. Trade occurs between markets, each of which can be a planet or a station, and. Move any downloaded or created resource packs to the folder that opens. Only happens when searching for words or phrases in a subreddit. You could use the console mod to give yourself XP to get back to your same level. Factions like Vic really add nice ships with their unique style. e. . Using frigates to capture those before the. • 2 yr. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. If you're good on money then you won't be having supply issues. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. 16rc2 transfer all items 1. It's either been scrapped, despawned, or failed to load when generating the save game. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. 3 per unit of fuel and 100*1. Starsector version 0. 3. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Caution is advised as these kinds of games can be very detrimental to your time management. Shift click and hold, drag left and right. Once in the game, you can summon the console with control+backspace and enter your commands. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. 10. You can Shift + Click LMB to buy one unit. 95a] Transfer All Items v1. The command hullmods cost 0 ordnance points. I have this mod enabled for over a month and I only found out about the rift generator now. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. Modded Question/Bug. For a full list of supported commands enter 'help' in the console. Otherwise this is basically how . Download and install this mod 2. Download and install this mod 2. That's how much it adds. But I do agree that waystations fuck. Vanilla adjacent stuff: Quality captains skill rework. 2D RPG/Trade/Fleet Combat Game. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. . Instead, the mod simply warns you when you haven't saved in a while. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. Instructions unclear, Paragon blueprints to the black market it is. Thanks inotia00 for all the hard work and this massive update. From personal experience, it tends to be near the core worlds. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Copy the files over. Field more bonuses at your own discretion. You take the role of a space captain seeking fortune and glory however you choose. - Updated for Starsector 0. Salvage fleets don't need a huge escort (but definitely need some). 2 = Added two new weapons, the dual proton gun and heavy proton gun. 717. Step 3. These three are already functional, and I plan on adding many more. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. 95a] Transfer All Items v1. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. I have tried this with every building, help? Thanks. ago. I understand there no modpack because it would be hell with all the update going around, but just a text list. pay attention to deployment costs. 1. 9. Alliances offer mutual assistance in times of war. Intended as a reliable. This has made very close to a million space bucks in one loop. 4. 05 Mod, the choice for serious players seeking advanced features and customization options. PvtSatan • 22 days ago. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Shift+clicking a stack of items sells/transfers it. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Mod_Info. when i started playing Starsector again with the . Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 50K subscribers in the starsector community. 717. Maybe someone else might know how to change the save game location so you can do this automatically. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. Someone will probably correct me below, so check their comment too. Thanks, you helped me figure out the setmarketowner command. json. There probably is, I just don't know of one. ago. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Items you can give yourself via the console command mod. Reduced shield efficiency to 0. You eivode tour marines into battalions of up to 800. json. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). Open the 'vmparams' file and change the allocated memory accordingly. Put it in the new computer. The first world will have: Farming - Special item is called "Soil Nanites". That shrinks 186 inventory space down to 1 space used at base level. Spoiler. Go to \Starsector\starsector-core\data\config\settings. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. r/BaldursGate3. It used to be called Starfarer. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. However, starsector and star valor differ on equipment and crew. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. It'd annoy to many players. ship file and a ship_data. 43. Just in case anyone stumbles here looking for answers. 1a is now out! This is a . You can then use the “RemoveCondition” command to remove the condition after. Their primary motives should be acquiring money and survival. 2 (2021/03/27) Hiya. r/MinecraftCommands. When you download the game normally it. SPOILER. Yeah, well, fuel is cheap and my colonies profitable. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. 13. They are sold on nearly every market, and most-all activies will reward or consume supplies. Just press the up arrow and it sends everything into storage/sells it. ago. 2. You can set forced autosaves to happen. All of the current special items have uses in modifying certain industries. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. Removed skills changes. Save Transfer I just realized I was using a older version of the 0. While the commands themselves aren't case sensitive, arguments are. 95a] Transfer All Items v1. A second Click will buy/sell the stack regardless of cargo capacity. Make a "Starsector Saves" (or whatever) folder in. • 4 yr. Hypershunt tap. Yes. Step 3. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. Controls for moving your fleet and trading. Simply point it at your install directory, and it will pull up a. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. 7. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Industrial Evolution. Don’t be scared of it, you get barely any punishment for using it. json. Locations of stars in the core aren't random, they are always in the same place. best of the best - an extra 5% via the 3rd s-mod. Titan AE. ticktockbent •. There's also almost always a stripe of free space between the core worlds and the outer rim. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. so i got the new 0. Then add the item, for example, Alpha Cores. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. Only happens when searching for words or phrases in a subreddit. Re: [0. •. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. Vortex support for Starsector v0. 7. Shift+clicking a stack of items sells/transfers it. The games combat is fun but I think during the late game things basically become big ship make things go boom otherwise you go boom. My textures are all imported directly from the game files all i changed was the uv layout Reply. Starsector is a single-player sandbox style space role-playing game with strategic elements. 2 (2021/03/27) Search. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. Terraforming and Station Construction: 2 quests. Then go to Program Files (x86), then Fractal Softworks. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Suspicious_Expert_97. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". Re: Looking at the Starsector fuel & supply economy. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 1a] Industrial. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. 14. Special Items are particularly notable for their unusual uses. Re: Mod Troubleshooting Guide (Read BEFORE posting!) Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 96a] Console Commands v2023. How to use: 1. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. Got it, just wanted to make sure I. 2. 95a] Transfer All Items v1. 2. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Main Features. If your faction can join it will say so for each alliance. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. Download and install this mod 2. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Then position them on all the different industries. If that's not the ID you can check via mod> data> ship/ hull> shipdata. An example - a mod that changes ships animations and adds some new visual effects. 95a] Transfer All Items v1. 96a] Force Auto R. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. How to use: 1. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. given higher relations. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. 8. 2. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. 0. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It only transfers items between the fleet and the market or storage. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Supplies are consumed by various different activies throughout the game. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. 2 underworld 1. If you want to enable autosaving, edit lw_autosave_settings. Reverted ship changes. 9. With the command addspecial ship_bp valkyrie. Instead, the mod simply warns you when you haven't saved in a while. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. I would recommend you to use the slightly better tech mining mod. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. Choose your faction (or establish your own) and dominate the Sector! 9. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. 13. install directory (C: drive, etc. Just a little heads up to mention some general naughtiness somewhat related to the last post above. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. you could be spending 100 supplies on battles when you only need 20 or 30. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. these blueprints will be added as "learned". 7. That did it, thanks!No. search and find in the document. Oh, and I added the mod that exposes the variables for the skills that. If you have patrols that won’t move, go to the sensor relay and introduce false readings. 9. You have to change it from false to true. With our comprehensive installation and usage guide, you'll be able to install and use [0. You can also hold Shift and click repeatedly to pick up single units of the product. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. My quick maff put one credit as being worth closer to $580 but that is a wild guess. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. 14, for Starsector 0. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. It much faster than CTRL + Click the entire fleet cargo. Happens. It is formatted in Starsector's somewhat loose JSON schema. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. 99. 43. Premium Explore Gaming. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. Hold Shift, and then hold LMB over the item. It comes in if I'm struggling, flies to my current ship and I transfer out. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. But. r/starsector. 80%. Combat freighters are pretty useful early game as well (like the mule). On top of this, that intel screen will let you know ALL possible factions that can join that alliance. 3. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. Features. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Using Ai cores for industries in 0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Mods that add new weapons and the likes yes. If the original save was in. System requirements: OS: Windows, Mac (OS X 10. This also includes the ability to install multiple mods at once. you put the. With over 800 million mods downloaded every month and over 11 million active monthly. I think anywhere from $400 to $700 would check out. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. Intro mission starts once the Player is Level 5. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. You could use the console mod to give yourself XP to get back to your same level. json .